Code Editor¶
The Code Editor is where you write the Lua scripts that power your game. It is a full-featured code editor built on Monaco (the same editor that powers VS Code).
Features¶
Lua syntax highlighting – keywords, strings, numbers, and comments are color-coded
Auto-indentation – code is automatically indented as you type
Real-time collaboration – when working with others, you can see their cursors and edits in real time
Error reporting – runtime errors from your Lua code appear in the output panel below the game canvas
Writing your game¶
Your Lua script should define up to three global functions that the engine calls automatically:
function _init()
-- runs once when the game starts
end
function _update()
-- runs every frame: handle input, physics, logic
end
function _draw()
-- runs every frame: render everything
end
See Game Loop for a detailed explanation of the game lifecycle.
Tips¶
Start small – get a single sprite moving on screen before adding complexity
Use
print()liberally – the output panel is your debugger. Print positions, states, and values to understand what your code is doingOrganize with functions – as your script grows, break logic into named functions (see Code Structure Guide)
Save often – changes are saved automatically, but the editor also supports collaborative sessions where multiple people edit simultaneously